Computer Graphics

Share this on :


1. Graphic Application and Hardware : Need of Graphics, Display and
Input Devices.
2. Transformation : Matrix Representation and Homogeneous Coordinates
: Basic Transformations-2-dimensions and 3-dimensions :
Translations, Scaling and Rotations.
3. Output Primitives : Line Drawing Algorithms : DDA Bresenham Line
Drawing, Circle Drawing Midpoint Algo, Ellipse Generating Midpoint
Algo.
4. Clipping : Sutherland – Cohen Algo, Cyrus, Beck Algo.
5. Hidden Surface Removal : Back Face Detection, Depth Buffer, Depth
Sorting, Scan Line and A Buffer Techniques.
6. Curves and Surface : Hermit Curves, Bezier Curves, B – Spline
Curves, Properties and Continuity Concepts.
7. Image Processing : Capture and Storage of Digital Images, File
Formats, Basic Digital Techniques like Convolutions the Holding
and Histogram Manipulations, Image Enhancement, Geometric
Manipulation and their Applications the Automatic Identification
and Extraction of Objects of Interest.
8. Multimedia : Hardware, Software Application, Non Temporal Media :
Text, Hypertext, Images, Cameras, Scanner, Frames Grabbers,
Formats; Audio : Analog Video Operations, Compression, Digital
Video MPEG, JPEG; Graphics Animation : Tweaking, Morphing Motion
Specification, Simulating Acceleration.

Share this on :